![[BPM] Narrative Gameplay: Role-Playing Elements for Story and Gameplay at Ray and Maria Stata Center](https://images.weserv.nl/?url=https%3A%2F%2Fsecure.meetupstatic.com%2Fphotos%2Fevent%2F2%2F8%2Fd%2F9%2Fhighres_536410457.jpeg&w=288&output=webp&q=82&we)
[BPM] Narrative Gameplay: Role-Playing Elements for Story and Gameplay
A presentation on narrative design in video games, followed by a Q&A. An optional hangout is scheduled after the presentation.
AI summary · From the event listing
November 11, 2026 · 6:30 PM – 9:30 PM
Ray and Maria Stata Center, 32 Vassar St, Cambridge ·
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Game designer Joe Fielder explains how narrative design shapes gameplay in series including *The Outer Worlds* and *Fallout*, with a Q&A afterward.
AI · From the event listing
Organizer’s description
Joe Fielder will detail the nuts and bolts of how narrative design works in game series like The Outer Worlds and Fallout and how narrative elements can factor into the gameplay. The Evening Itinerary 6:30pm to 7:30pm - Pre-presentation mingle and hang out 7:30pm to 8:30pm - Presentation 8:30pm to 9pm - Q&A 9:00pm - The presentation ends. Attendees may join us for an additional evening hang out at Flat Top Johnnys IMPORTANT: Entering the event venue Doors will be locked at the Stata Center during this evening. In order to get inside, it is recommended that you sign up for a visitor's pass. Link on how to get one below. Otherwise, Manny Mallea will be at the door closest to the Sean Collier memorial, near the street side, who can get you in. If no-one is at the door and you are missing your visitor's pass, please message any of the organizers and we can help you get in. Link to get a visitor's pass: https://prod.atlas-apps.link/VpvVnsVW
Hosted by Boston Game Dev
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